| Session Number: | 5 |
| Week Number: | 3 |
| Week Goal: (a clear, specific, MEASURABLE, realistic goal related to a BEST PRACTICE and to your main PRODUCTION ROLE) | As Producer I am going to fully complete the GDD with required art assets, core gameplay mechanics, and sound elements listed and explained. As Lead Programmer I will develop MVP into a full gameplay experience based on feedback from players and standard industry expectations for MVP (Win/Lose state, Menu screens, Core gameplay established, next week work on implementing sound). Best Practices: Problem solving, by using player feedback to develop on the game’s issues. and Communication, by developing a GDD to communicate asset development needs to team members. |
Weekly Work Summary
Tasks Completed This Week:
| Monday | Task: Setting up blogpost and weekly goal, updating required asset list, communicating field trip based absence with team, attending fieldtrip. |
| Tuesday | Task: Update status of development with team, work on GDD, develop core mechanics, troubleshoot issues with enemy movement. |
| Wednesday | Task: Updating movement controls. |
| Thursday | Task: Fixed racism bug, gave feedback for sound effects and art. |
| Friday | Task: received feedback for game and gave feedback for other games (main feedback: people keep asking about the off center character [ask some guy about the second centre point for the character?], introduce a win/lose state to the game, tutorial for controls, make the eye do something). |
Best Practice(s) Demonstrated:
I debugged the movement and detection mechanics for the enemies a lot during the week demonstrating a debugging mindset.
I demonstrated cross disciplinary teamwork via providing feedback to my team members work as the project lead and producer.
I developed MPV to use as a prototype for developping the game further (additionally using feedback given during playtests to further develop the game).
I demonstrated version control by labeling the different versions of the game with the marker of V# (eg: V1, V2, V3, ect) to keep track of the various levels of development,
I demonstrated accessibility access by remapping the controls to WASD instead of arrow keys to make movement more intuitive,
I demonstrated professional readiness by updating my itch.io portfolio with new versions of the game and by managing the scope of the project when considering new ideas in discussion to expand the game.
Personal Reflection on the Week
Did you achieve your weekly goal?
Once again I got too ambitious with my goal so I focused on the secondary part of developing MVP using feedback from last week such as adding WASD controls, expanding on the map, and making enemies destroyable.
What was the biggest issue or problem you faced this week?
I encountered multiple movement bugs involving enemies not moving and moving in the wrong direction along with enemies clumping up in groups.
How did you overcome this issue or problem?
I fixed the movement bug (one example of which we referred to as “the racism bug” because it occurred when we changed the character’s sprite to an African person)
Remember, reflecting on your work sharpens problem-solving skills and deepens understanding by encouraging thoughtful review, which boosts retention and streamlines your workflow for a stronger, more focused week ahead.
Evidence of Weekly Goal
Whether you achieved your weekly goal or not, place evidence here of what was accomplished FOR YOUR ROLE. Embed evidence, or link to a publicly shared file in your Google Drive. This evidence can be a screenshot, an audio file, a video clip, a picture of paperwork, etc.
Project asset list document: Linkie
Incase the link doesn’t work here’s a screenshot to it below:

Most Proud of…
Continuing my practicing of building an asset list to communicate design needs, honestly I might appropriate this asset list into the GDD for simplicity sake, I developed mvp pretty quickly and developed it a lot based off of peer feedback, finally I fixed a lot of bugs this week which has just now as of writing inspired me to practice better programming documentation to avoid bugs or smth i’ll figure it out later lol, have a good weekend!
